Showing posts with label vox venio. Show all posts
Showing posts with label vox venio. Show all posts

Monday, August 20, 2012

Filling a planet.

Our hero jumps, bugs fly around, carnivorous trees speckle the landscape, and the pipeline goes from offline to online.



As always, for Vox Venio updates from our mighty programmer, check out his blog.

Tuesday, August 7, 2012

Playing with the idea of an early colonist that's gotten fed up and turned into kind of a space hermit.

So I started with a photo of an old trailer and went from there. Likely lots more to add, but it's fun to think about. A shipping container, an old fuel cel for a rocket, some giant rover tires. What might you want out on your scrap-made Martian homestead?


Friday, July 27, 2012

Sinise. In. Spaaaace!

Playing around with Gary Sinise as my model. Because he is awesome. Without saying too much, I might be on board as a story developer/concept artist for a video game. Potentially a pixel artist, too, but  you know my tendency to hop right into stuff without having a firm grasp on responsibilities. I need some time to really mull it over and figure out if I have what it takes.

For now: whee!